AI Insights · Timothy · April 2022
Top 5 Military Games on Unified Platform in Egypt in Q1 2022
Discover the performance of the top 5 military games in Egypt on a unified platform during Q1 2022, with insights into their weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 military games in Egypt on a unified platform, as analyzed by Sensor Tower. Here’s a breakdown of their weekly downloads, revenue, and active user trends.
Top War: Battle Game from River Game HK Limited showed fluctuating weekly revenue, peaking at approximately $22.5K in the last week of December and experiencing a low of around $8.9K in mid-January. Weekly downloads hit a high of 7.6K in the second week of January, but dropped to about 2.5K by the end of March. Active users increased from 22.4K at the end of December to a peak of 46.7K in mid-March, before settling at 37.6K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. saw a revenue high of approximately $11.3K in late January, with a decrease to around $4.1K by mid-March. Weekly downloads were strongest in early February, reaching 16.3K, and then tapered off to 8K by the end of March. Active users peaked at 171.3K in early February, with a slight decline to 138.5K by the end of the quarter.
نداء الحرب 3 | حروب الأبطال from Babil Games experienced stable revenue, peaking at $3.5K in mid-January. Downloads saw a significant spike to 23.5K in early January but dropped sharply to around 1K by the end of March. Active users reached a high of 26.3K in early January, declining to 6.4K by the end of the quarter.
Gunship Battle Total Warfare by JOYCITY Corp had a gradual increase in revenue, with a peak of approximately $3.1K in mid-March. Weekly downloads were highest at 1.4K in the first week of January, with a notable spike to 1.8K in early March, but dropped to 249 by the end of the quarter. Active users peaked at 6K in early March, with a decrease to 2.9K by the end of March.
الجنرال | الحرب العالمية from Babil Games saw a revenue peak of approximately $2.6K in late February. Weekly downloads surged to 18.7K in late February but fell to 10.8K by the end of March. Active users increased significantly, peaking at 18.3K in early March and maintaining around 16K towards the end of the quarter.
For more detailed insights, visit Sensor Tower.